#pragma once
#include "../Utilities/utilities.h"

class LightingShader 
{
public:
	GLuint program, vertexShader, fragmentShader;
	char fileVS[260];
	char fileFS[260];

	GLint VertPosition;
	GLint VertTexCood;
	GLint VertNorm;
	GLint WVPMatrix;
	GLint WMatrix;
	GLint Texture;
	GLint CameraPosition;

	int Init(char * fileVertexShader, char * fileFragmentShader);
	~LightingShader();
};